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Brush Master
HavoK Core RISE of LEGION
905
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Posted - 2013.10.10 16:15:00 -
[1] - Quote
This concept has been around a while and I'm just bringing it around again. Below I will outline the core reasons for it and some simple sets that could help improve gameplay match making.
The Problem Lower gear players or those that don't want to run Proto gear in public/FW get tired of fighting players, usually full squads, that do proto "stomping" where they wear mostly top tier gear to gain an advantage. Match Making can only go so far as some players, even though they have access to proto level gear, do not like or wish to run it.
The Simplest Approach Meta level for gear is already in place for everythin on the marketplace. What if we took this meta level and attributed this to 3 core gameplay levels in which a player/squad lead could pick for queueing up. You would have: Miltia / Standard - Only standard and militia meta gear can be used. Advanced - Advanced meta gear and below can be used. Proto meta level gear can not be used. Proto "Freeplay" - anything goes in this modes, no restrictions like is right now
How the Restrictions Could Work The squad leader / solo player can pick which level of gameplay they want to play in (Std, Adv, Freeplay) All players in the squad will need at least one suit that meets the requirements for the match. If a player does not, the squad will get an error preventing them from deployment In-game, only the suits that match the games requirement will be allowed to spawn in
How This Improves Gameplay It helps even the playing field with passive skills being the only character difference in matches. High tier players can join match with newer friends and not effect the balance of the game as much. Players get a sense of it being a "fair fight"
Like I said, not the first one to bring this idea up but I think with the new match making, it is time to allow the players a chance to restrict their matches more to improve gameplay. Feedback welcome.
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Brush Master
HavoK Core RISE of LEGION
905
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Posted - 2013.10.10 16:30:00 -
[2] - Quote
That could certainly be phase 1, pick either Standard Restricted match or No restriction. Level of gear is certainly only part of the problem and it more than just restricting matches. I could see this feature being used in any future arena mode matches. Players just want more ways to build their matches and have more of these restrictions and choices. |
Brush Master
HavoK Core RISE of LEGION
929
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Posted - 2013.10.25 19:13:00 -
[3] - Quote
Luk Manag wrote:We would still have the same problems with the gear-tier solution. The best match-making systems in other games where all the gear is identical still results in many roll-tide fail-matches.
The real problem is the tendency of a fight to be won or lost in the first few minutes, when this roll-tide starts to rise.
One side notices that there are not a lot of risks in bringing out their expensive fits while the other side decides it's time to run basic fits to save isk, so that any semblance of balance gets thrown out of the window (the roll-tide becomes a tsunami).
There's nothing to counter this momentum, no come-back bonus, no incentive to try harder to win, and no chance to make it profitable. There are of course exceptions, I have seen organized squads commit to a fight, risk the isk, and pull out a come-back - it can be done, but they don't do it for profit, they do it for honor (while others just quit out or hide).
Restricting gear will ruin the SP-grind + isk-financing gameplay elements that are essential to Dust - and will not ultimately solve unbalanced matches.
Rewards for come backs, I like it. |
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